Publications

Conference Paper · 2016

How Do Designers Assemble Representational Practices to Generate Radical Digital Innovations?

Explore the original contribution

Interactive paper exploration

Work intended to clarify an idea can also generate a different idea.

The paper’s insight

Recombine how it is represented

Conception, creation, and use need not stay with the same actor or original purpose.

The perspective the paper challenges

Representational practices are often discussed as tightly linked activities: an actor conceives an idea, creates its representation, and uses it as intended.

The paper’s original contribution

The paper introduces combinatorial representational practice. Digital tools loosen the coupling among conception, creation, and use, enabling their recombination across actors and purposes. This can produce both clarity and unexpected discoveries.

Concept explorer

Follow the concepts.

Select a concept to see its role in this paper’s contribution.

Concept 01

Combinatorial representational practice

A flow of recombination of conception, creation, and use drawn from different representational practices.

01

Explain how digital tools change representation

The model links data homogenisation and tool flexibility to loose coupling, then to recombination. Its contribution is the mechanism, not the invention of those technological properties.

Discussion and model, PDF pp.14–15; paper pp.14–15.

02

Coherence and novelty can develop together

Heterogeneous representations can enrich an idea’s common meaning while their peripheral information or even mistakes invite new meanings. The study explains these paired effects.

Cohesive and serendipitous effects, PDF pp.11–15; paper pp.11–15.

Why this matters

Questions for research and practice.

Digital innovation teams need ways to share a coherent direction while remaining receptive to new possibilities. The paper explains how the same representational work can support both.

Discuss this research

Study context & evidence

Completed qualitative study of one Chinese entertainment company’s digital-theatre project, with 41 interviews and approximately 300 observation hours. It explains observed design practices, not a guaranteed recipe for radical innovation.

Where to find these ideas in the paper
  • Case and observed mechanismsPrinted pages 4, 8–13

    Research method and three detailed vignettes of representational recombination.

  • Original model and implicationsPrinted pages 14–17

    Paired effects, combinatorial model, practical implications, and unresolved questions.

This exploration is based on the author-supplied full text. It distinguishes the paper’s own contribution from established concepts it draws on. For formal citation, consult the publication.